Professional Summary
I started as an artist and spent eight years directing and producing film - cutting my own work, stitching 360 video before most people were doing it. What's driven everything since is wanting to understand how things actually work, because that's what lets you push the creative further.
Today I'm a Producer and Product Owner at Electronic Arts, on The Sims. I've shipped four expansion packs: High School Years, Horse Ranch, Lovestruck, and Enchanted by Nature. Now I lead engineering through 0 to 1 technical strategy while making sure that fun is still the top priority.
Before EA I was Lead 3D Producer at Apple on computer vision research, and before that a Senior Producer at Tactic, where I ran AR campaigns for Coca-Cola, Jack Daniel's, and P&G. Living Wine Labels reached 5.5M downloads and 128M impressions.
Alongside that I co-founded the Computational Design Institute, where our Dreamship program builds VR for children in pediatric hospice care, launched in Italy and South Africa. I hold an MBA from Johns Hopkins in technology innovation.