Professional Summary

I started as an artist. I spent eight years directing and producing film, cutting my own work and stitching 360 video before most people were doing it. What's driven me since is wanting to understand how things actually work, because that's what lets you push the creative further.

That's how I ended up in product. At Electronic Arts I'm a Producer and Product Owner on The Sims, a franchise with more than 85 million players. I shipped four expansion packs: High School Years, Horse Ranch, Lovestruck, and Enchanted by Nature. Today I work on the platform side of the game, with engineering, research, and data, deciding what gets built and why, while making sure it's still fun to play.

I was a Senior Producer at Tactic, building AR for Coca-Cola, Jack Daniel's, and P&G. Our Living Wine Labels app for 19 Crimes reached 5.5 million downloads and 128 million impressions.

I also co-founded the Computational Design Institute. Our Dreamship program builds VR for children in pediatric hospice care and has launched in Italy and South Africa. I hold an MBA from Johns Hopkins in technology innovation.

What I'm best at is sitting between creative and technical teams and getting real products shipped to millions of people.

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